Using Adobe Media Gallery 1.2.0 with Bridge CS3
After we released the 1.2.0 version of Adobe Media Gallery to SourceForge, we received many question about how to install the new gallery in Bridge CS3, Lightroom and Photoshop Elements. Well, we heard you! and are planning to write some posts, as time permits, about just how to do that.
Since by the far the greatest number of request were for Bridge on Windows that is where we will start. And although the specific steps below are for that product/platform they should help anyone trying to get AMG 1.2.0 running with menu commands.
The steps outlined in this article assume that you have installed the Adobe Media Gallery Extension for Bridge CS3. For those of you that do not already have this extension it is available from Adobe Labs here:
Adobe Media Gallery Extension for Bridge CS3
Jeff Tranberry’s blog has some good information concerning this extension:
Jeff Tranberry’s Photoshop Crawlspace
Step One, Getting AMG 1.2.0
The source code and compiled swf file for AMG 1.20 are available from the Adobe Media Gallery page on SourceForge.net: AMG at SourceForge.net
Go to the download tab and get the amg_1.2.zip file. Extract the contents of the zip. The swf file that makes the gallery work can be found at:
Step Two, Installing AMG 1.2.0 into Bridge CS 3
Assuming you have the Adobe Media Gallery Extension for Bridge CS3 already installed, you can find the swf that Bridge uses for previews and exported galleries here:
Windows XP and Windows Vista
C:\Program Files\Common Files\Adobe\Bridge CS3 Extensions\MediaGallery\resources\flashgallery\gallery.swf
gallery.swf to something like
galleryOLD.swf and swap in the new 1.2.0 version of
gallery.swf. Bridge will now preview and export the 1.2.0 gallery
Step Three, creating the 1.2.0-style menu commands
Create an amg1.2.0 gallery from Bridge CS3 and save it somewhere to your hard drive.
Find and rename
resources/localText.xml in the directory that Bridge created for your gallery. Rename it to something like
In the amg.1.2 directory from SourceForge, find
Copy this as
resources/localText.xml in the Bridge-created directory. This is the file that has the menu commands in it. Open this file with a text editor (like wordpad) or your favorite xml editor (like Dreamweaver). Notice that the each menu is in a
menuitem xml node. Find the node for
This is the menu we try and get working in the Bridge gallery.
Layout menu node, notice that
prevNode has a
style attribute. This causes the gallery to reload with a new style. You can do many things with different style files, in fact every UI element in the gallery gets its color and alpha values from the style file. In addition, you can specify the layout in the style file. This is what we are interested in.
Notice that the first prevNode value points to:
styles/style.xml -this is a Lightroom gallery directory structure convention. Bridge puts the style files in the same directory as the .swf (why? I dunno) so you can remove the
styles/ part of each prevNode in the Layout menu info to make it more “Bridgey”. The first one would then look like:
style=’style.xml’ instead of
Change the ones pointing to
style_paged.xml too and then get these files from
Copy them to the Bridge-created resources directory. Now that the menu command is pointing to the right spot, the layout menu in your Bridge gallery will work.
You should be able to experiment with the other settings in localText.xml and come up with your own menu options.